Zael will automatically attack an enemy

Zael will automatically attack an enemy

A band of mercenaries seeking fame and fortune find themselves on their greatest adventure yet. While gaining the favor of an archduke in their quest to become knights, Zael, Dagran, and their band of mercenaries find themselves fighting for their lives as they try to save the Empire from a looming war with the brutal Gurak and solve the mystery behind the slowly dying lands before it’s too late!

The Last Story is a third-person Japanese Action RPG created from the mind of the JRPG grand master, Hironobu Sakaguchi. Originally set to only be released in Japan and Europe, this game from Mistwalker was picked up by publisher XSEED Games and brought to the shores of North America. So, was Mr. Sakaguchi’s The Last Story worth the wait? Let’s find out!Like many of Sakaguchi’s epic RPG sagas (Final Fantasy, Blue Dragon, Lost Odyssey), The Last Story might start a bit slow to begin with, but, like a freight train, it doesn’t easily slow down once it gets up to speed.

The game is broken up quite tidily into a number of chapters (over 40, actually) that tell a magical, if not formulaic tale of love, betrayal, mystery, and heroism. The game shifts gears fairly quickly from the tutorial chapters and gets right into the nitty-gritty of the story, allowing the player to really enjoy the depth of the writing early on. The Last Story opts for a more linear game style than the open-world methods prominently featured in past Sakaguchi creations, such as Final Fantasy or Blue Dragon, however, it doesn’t confine you to tight corridors like other “on-the-rail” RPGs, allowing you to free roam environments in a localized manner.

The tutorials in the game consist of a mixture of text and movies that walk you through an example of a particular function. And while it does break the player out of the game to do so, these tutorials aren’t forced on you, meaning that if you wish to keep on playing, you can simply decline watching the tutorial. One excellent feature of these tutorials is the use of diagrams that show you what buttons you need to push on the controller, giving you an example for both the Wii-mote as well as the Classic Controller.Combat is fairly simple, using a dynamic attack system as opposed to the more traditional turn-based combat system associated with JRPGs. During a battle,

Zael will automatically attack an enemy as long as he is in proximity. However, Zael does have a few tricks up his sleeve beyond swinging his sword around, with the Focus and Gathering abilities. Focus works in real-time while you’re zoomed in on a target, giving Zael the ability to determine an enemy’s weaknesses along with being able to make highly accurate long-range attacks. The Gathering ability has a little more purpose, as it allows Zael to draw the attention of attacking monsters on him and away from his allies, as well as gives him the capability of raising any downed comrades on the battlefield simply by walking over them.

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